Tuesday, June 7, 2016

Welcome to June!

Welcome to June, and summer break to those of you still in school. Thought I'd give you all an update on Iniquitous.
We have refined our quest system quite a bit, and have thoroughly set up crafting for the game as well which features quite a few details. Currently I have been working on some dialogue so that you can know the characters a little better.
We have also kicked off a large side-quest involving the character working on opening the mythical Laegjarn's Chest which can be found in Norse mythology, which I'm sure some of you are interested in.

Lately, as of yesterday, I've been having some problems with my phone having its capability to send and receive signals fried, and that have caused my communication with the rest of the team to slow down exponentially to only when I'm online with my laptop.

I'll still be working on the game all the same. I'll be posting a screenshot of our progress in the next post.

Friday, May 27, 2016

Iniquitous V 1.2.5 (Backer Release)

We've finally got around to the production of a stable version of the graphic revamp to release an updated version to the backers of the Iniquitous Project. Thank you all for your support, and even to those of you that follow this development blog, and play the game we thank you as well.

The download to the backer release is now up in the "New" 'Download Iniquitous!' page. I've sent an email to you with the key you will need to access it.


I say 'stable' since there are a few problems with the water tiles for some odd reason they are having a hard time rendering, and may not render on come occasions. So if you see some solid black tiles then that is water that is failing to render correctly.

Monday, May 23, 2016

Crafting and Skill Leveling

We've begun work on setting up the crafting system for the game, which is going to be quite extensive I might add. Having the player gather parts and materials for construction then applying them to the craft.
Each crafting discipline will have levels as well so the play may need to level their blacksmithing, or alchemy a bit before getting access to even higher quality creations.

As for the skill leveling which we are still working on a few kinks, and adding in the stronger versions of the skills you can level up, and along with the creation of a few new skills the player can acquire through skill books. Each Skill book can be given to one character of a class.
For example, if the skill is for a Cive Caster, and the player is a Flash Wielder then its easy to choose who gets the skill, but if the player is also a Cive Caster then you will have to choose whether you or the other partner gets the skill.

As for an update on our progress we are still working on the first town that the game kicks off in called Moraka, where we are working on all the details I described above, along with getting the story going.

Monday, May 16, 2016

Graphics Revamp getting there.

Here is a image of a map that has been remastered with the assets used in Terra Evil's environment.


Though we have left a few areas with the same tile asset since remastering those areas would interfere with quite a few areas,

Wednesday, May 11, 2016

Graphics Overhaul

We've begun to overhaul the map graphics to the kind that are used in Terra Evil. So we are going to be halting on the story development and focus on converting the Terra Evil graphic to Iniquitous.
The Backers of the Iniquitous Project will be receiving the updated graphics version once we are finished.

Tuesday, May 10, 2016

Work on Chapter 1

We have begun work on the chapter one story. Currently working on map design, and such. The CG Artist, and concept artist have been working very hard.
A small break might be coming up for us in the near future. We will keep you posted with updates as we progress further in the development.

Sunday, May 8, 2016

Happy Mother's Day!

Hello, Iniquitous followers. Happy Mother's day.
Dreadnought hope your family life is going well for all of you.