Friday, July 22, 2016

Iniquitous 1.3.0

INIQUITOUS Version 1.3.0 is here and a almost completely overhauled Prologue, now featuring new enemy designs and new scripts and introduces four new characters to every prologue. Grab it now to see the changes!

The Project Iniquitous team has been working extremely hard on the Iniquitous Project, and have brought you the new version of of the prologue chapter. Work on the first chapter has been progressing really well and we even have a little teaser to show you about the development on Chapter 1, but that is for the end of this post. The new version has been posted in the download page so go ahead and grab it if you wish.
Also if you wish to help us develop the game you can always take a visit to our Patreon page where we can use all the help we can get, or you can always tell others about the game and give feedback because that is always appreciated.

Now for a update on our Chapter 1 work and were we are so far. Here is an image of the chapter introduction art.
Work on chapter 1 has been focused mostly on creating new areas and creating dungeons and new quests and there is still a lot of work to be done before we are able to give a stable release and we may consider giving our backers a release ahead of time. Most work currently is work on a Mining Town called Ironstar and a quest involving lost children inside the mining. So far we are working on the mechanics of the dungeon and work on a random loot system is in place.

As always Dreadnought Interactive appreciates all of your support, and have fun ^.^ 

Sunday, July 3, 2016

CG Artist Lost.

Our character CG artist has left from the production of Iniquitous, sadly. I have set out to hopefully find a someone who can take up the job of CG production, which will mean a remake of the main characters, but the previous one will go to use.

As for a little progress update, we have been getting quite a bit of feedback on the game, and I'd say it's time to give the prologue chapter a new coat of paint. Even though it had it's good parts it also have quite a few bad parts due the rushed nature of the release. I'd schedule that in about 3 weeks a major update will be released for the Prolouge chapter that adds in a lot more to the intro stories. I'm currently planning to work with everyone to work on the creation of an extra "play space" in the middle of the time leaps during the academies where you can undertake small quests and help people maybe add in a unique character for every academy as well.

Or concept Artist Nick is currently overhauling the enemy graphics, and has been doing a very good job. Here is a sample.

Another thing that is planned to be added to the game that will more then likely come with the chapter 1 release is a Bestiary that will be created along with our storywriters. 

So the next time you'll probably hear from me is when I'm bringing the "Remastered Prologue Patch".

Any support to the game whether in words, telling others about the game, or via Patreon will always help with our production. Thank you all.